Allied at Falaise (turn-limit) APK

Allied at Falaise (turn-limit)  Icon
0/5
0 Ratings
Developer
Joni Nuutinen
Current Version
2.0.0.0
Date Published
File Size
699.9 KB
Package ID
com.cloudworth.falaise_free
Price
$ 0.00
Downloads
121+
Category
Android Games
Genre
Strategy

APK Version History

Version
2.0.0.0 (2000)
Architecture
universal
Release Date
September 29, 2023
Requirement
Android 5.0+
Version
1.6.4.0 (1640)
Architecture
universal
Release Date
September 25, 2023
Requirement
Android 5.0+
Version
1.2.0.0 (1200)
Architecture
universal
Release Date
September 25, 2023
Requirement
Android 4.1+
Version
1.1.2.0 (1120)
Architecture
universal
Release Date
September 25, 2023
Requirement
Android 4.1+
Version
1.1.0.0 (1100)
Architecture
universal
Release Date
September 25, 2023
Requirement
Android 4.1+
  • Allied at Falaise (turn-limit) Screenshot
  • Allied at Falaise (turn-limit) Screenshot
  • Allied at Falaise (turn-limit) Screenshot
  • Allied at Falaise (turn-limit) Screenshot
  • Allied at Falaise (turn-limit) Screenshot
  • Allied at Falaise (turn-limit) Screenshot
  • Allied at Falaise (turn-limit) Screenshot
  • Allied at Falaise (turn-limit) Screenshot
  • Allied at Falaise (turn-limit) Screenshot
  • Allied at Falaise (turn-limit) Screenshot
  • Allied at Falaise (turn-limit) Screenshot
  • Allied at Falaise (turn-limit) Screenshot
  • Allied at Falaise (turn-limit) Screenshot
  • Allied at Falaise (turn-limit) Screenshot
  • Allied at Falaise (turn-limit) Screenshot

About Radio FM 90s

This is turn-limited version of Falaise Pocket 1944: How the Allies outmaneuvered German Armies trapping them in the Falaise Gap.


Situation on 7th of August 1944: British and Canadian troops had tied down elite German formations near Caen while the entire US Third Army had broken through from Normandy to Brittany via Avranches.

However, German HQ realized that by advancing just 30 km (20 miles) from Mortain to Avranches they could cut off the First and Third US Army -- as Germans had fortified all the port cities, the Allied supply logistics still relied on Normandy beaches.

This was a lot to ask from weary German units, but this was the absolutely last chance to contain the Allied landings in Normandy area, maybe even pushing the Allies back into the ocean, and ultimately change the course of the war.

Surely throwing 8 battle-hardened Panzer Divisions against a small sector of the front line could push it forward a short distance of 30 km? In addition Germans committed all their Luftwaffe reserves into this undertaking, named Operation Lüttich.

The Allies realized that if they could contain this last German attempt to take the initiative in Normandy and swing around the American forces which had broken through, they might be able to encircle the 7th German Army and the Fifth Panzer Army in the Falaise area.

The only one thing was sure: At the end of this maneuvering either several German or American armies would be cut off and that side would suffer losses measured in hundreds of thousands of men - the scale so far unprecedented on WWII Western Front.

Full version available at the store

What's New in this version

+ Revamped movement arrow drawing

+ Artillery can use MPs make the next barrage more efficient

+ Setting: how strongly hexagon grid is drawn

+ Settings Scattered Units marked with symbols

+ Setting: MAP button shows full screen map with city icons or VP in a circle

+ Setting: Automove (moving several hexagons at once) can focus the map into direction of travel

+ Setting: support units can have higher/lower selection priority

+ Units getting a bonus from selected General have black/white edges