Utah & Omaha (turn-limited) 1.4.2.0 APK

Utah & Omaha (turn-limited) 1.4.2.0 Icon
0/5
0 Ratings
Developer
Joni Nuutinen
Current Version
1.4.2.0
Date Published
File Size
~50M
Package ID
com.cloudworth.utom_free
Price
$ 0.00
Downloads
100+
Category
Android Games
Genre
Strategy

APK Version History

Version
1.4.2.0 (*)
Architecture
all
Release Date
September 23, 2023
Requirement
Android 5.0
  • Utah & Omaha (turn-limited) Screenshot
  • Utah & Omaha (turn-limited) Screenshot
  • Utah & Omaha (turn-limited) Screenshot
  • Utah & Omaha (turn-limited) Screenshot
  • Utah & Omaha (turn-limited) Screenshot
  • Utah & Omaha (turn-limited) Screenshot
  • Utah & Omaha (turn-limited) Screenshot
  • Utah & Omaha (turn-limited) Screenshot

About Radio FM 90s

This is a free turn-limited version of D-Day: Utah, Omaha, 101st & 82nd Airborne landings, which is a turn-based boardgame-styled strategy wargame set on the Western Front during the Second World War.


You are in command of the American force carrying out the western part of the 1944 Normandy D-Day landings (Utah and Omaha beaches and Airborne landings of the 101st and 82nd paratrooper divisions). The scenario starts with the 101st Airborne Division dropping during the night in the first wave and 82nd Airborne Division on the second wave west of Utah beach to control the key causeway and seize crossing towards Carentan - and in big picture to speed up the drive to Cherbourg to secure a major port as quickly as possible. On the morning of June 6th, American troops start landing on the two selected beaches while US Army Rangers targeting Grandcamp via Pointe du Hoc split up in the chaos and only some of the units land on Pointe du Hoc while the rest land on the edge of Omaha beach. After seizing the heavily fortified port city of Cherbourg the Allied plan is to break out from the Normandy bridgehead using the Western coastal road network and ultimately break free via Coutanges-Avranches and free the France.


Full paid version is available.

What's New in this version

+ Revamped movement arrow drawing

+ Artillery can use MPs to prepare for the barrage to make it more efficient

+ Setting: Alter how strongly hexagon grid is drawn

+ Setting: Scattered Units marked with symbols

+ Rear area units with multiple MPs might not leave movement arrows

+ MP cost of requesting mines goes up by 1 for each 2 mines in play/resource-pool

+ Setting: Rounded Display: If turned ON, the game tries to pad the status line text to prevent info being covered by the rounded corner